In Development: Zombies ate my Teacher

Here it is, after only a day of tinkering around, I've got an early development build ready for you to play.

There isn't any meat here, but it's got some core engine concepts implemented, like snapping the camera to different cells, some areas spanning multiple cells, the game physics, etc.

I'm trying something new here with the platforming: accelerated conditional gravity. I've seen a couple videos about how it's done in Mario and Castlevania, so I attempted to implement it, and I think it works great. You jump higher the longer the jump button is pressed, just like modern Castlevania games, but you also fall slower than you rise. This makes a jump feel very responsive, while also giving you time to more accurately position your landings.

Next up, I need to start adding some combat, damage, and experience!

Files Play in browser
Feb 24, 2019 10 MB
Feb 24, 2019 12 MB
Feb 24, 2019 12 MB
Feb 24, 2019

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