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DiamondFall

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Devlog

  • Complete!
    July 01, 2018 by CloneDeath
    Finished the game! Final version has been tagged as v3.0 in git, and uploaded. I've added a proper ending, and a GUI to keep track of your score. You also go faster the more Diamonds you collect... Continue reading
  • (Much needed) Love for Diamonds
    June 30, 2018 by CloneDeath
    ☑ ️Diamonds Collectable Diamonds ☑️Falling I've made diamonds collectable, and thus, pushed out a new version to play. Also, since I've figure out how to export everything, I was able to do it... Continue reading
  • Diamonds in DiamondFall
    June 30, 2018 by CloneDeath#diamonds
    ☑️ Diamonds ☑️ Falling Guess we're basically done! Except you can't collect them yet... Continue reading
  • HTML5 Export
    June 30, 2018 by CloneDeath#html, #web
    I've added an HTML5 version of the game. Originally, I was using the mono version of Godot, but I only programmed in GDScript in order to publish HTML5. However, it turns out that you can't publish HT... Continue reading
  • First Game!
    June 30, 2018 by CloneDeath
    Wow! You've got to start somewhere! This is my first post to itch.io, with my first game. The game isn't complete, but it is enough to illustrate the mechanic. I still need to generate more platforms... Continue reading
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